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community:gamemode:classic:rarity:start [2025/12/13 13:50] 小米community:gamemode:classic:rarity:start [2025/12/23 19:59] (当前版本) 小米
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 ====== 稀有度 ====== ====== 稀有度 ======
  
-总共有 **6** 稀有度。+<WRAP center round info 60%> 
 +本 wiki 所描述的稀度 **完全独立于** Minecraft 本身的 [[https://zh.minecraft.wiki/w/%E7%A8%80%E6%9C%89%E5%BA%A6|稀有度]]
  
-分别是:[[community:gamemode:classic:rarity:common|普通]],[[community:gamemode:classic:rarity:common|罕见]],[[community:gamemode:classic:rarity:common|稀]],[[community:gamemode:classic:rarity:common|史诗]],[[community:gamemode:classic:rarity:common|传说]],[[community:gamemode:classic:rarity:common|上古]]+两者没任何关联 
 +</WRAP>
  
-每件装备的稀有度是固定不变的。+稀有度(Rarity)所有物品的有信息,表示它们价值和获得难度
  
-稀有度会影响物品的魔咒槽位数量。+总共有 **6** 个稀有度。分别是:[[community:gamemode:classic:rarity:common|普通]],[[community:gamemode:classic:rarity:uncommon|罕见]],[[community:gamemode:classic:rarity:rare|稀有]],[[community:gamemode:classic:rarity:epic|史诗]],[[community:gamemode:classic:rarity:legendary|传说]],[[community:gamemode:classic:rarity:ancient|上古]]。 
 + 
 +每个物品的稀有度永远固定不变,无法修改。 
 + 
 +目前((在后续更新中,有更多有趣的关于物品稀有度的设计与玩法)),稀有度仅影响物品的 [[community:gamemode:classic:enchantments:start#魔咒槽位|魔咒槽位]] 数量。